Lava Jump
The floor is lava! Jump from island to island before they sink.
Light systems & interactive games – the new division of INSERT-PLAY GmbH.INSERT-PLAY GmbH.
Under SPPERA we develop attractions made of light, motion and sound. The division's first product: FLOOR – the interactive game floor that turns any space into a playing field.
From action and reaction to duel and family games – the game library keeps growing via software updates.
Solo, as a team or head-to-head – an experience for families, groups and events.
When idle, the floor becomes an animated light surface that draws visitors in by itself – night mode included.
Player terminal and voice announcements in several languages – every game explains itself in seconds.
The interactive game floor: a floor made of step-sensitive LED tiles where guests themselves become the game character. It is controlled with the feet – running, jumping, stomping.trittempfindlichen LED-Spielfeldern, auf dem die Gäste selbst zur Spielfigur werden. Gesteuert wird mit den Füßen – gelaufen, gesprungen, gestampft.
Players pick their game at the touch terminal, a voice announcement explains the rules, and music and sound effects accompany every round. After the game the floor shows the score – and the replay feature invites a rematch.
FLOOR is modular and adapted to the available space. Session times, player count and pricing model are configured to match your operation.
FLOOR is built as an attraction for continuous operation – from the first eye-catcher to the billed session.
When idle, an animated attract light show runs – the floor draws attention all by itself.
Players start their session at the touch terminal and choose from over 30 games – with preview.
Every game is explained by voice announcement – no staff, no manual, in several languages.
The LED tiles react to every step – alone, as a team or in a duel side by side.
Scores, levels and the replay offer motivate the next round – replay value included.
Session length, player count and pricing logic are freely configurable – tailored to your venue.
Action, reaction, skill and reinvented classics – a selection from the current library.
The floor is lava! Jump from island to island before they sink.
Step on the glowing tiles as fast as you can – speed scores points.
Collect blue tiles, dodge the red lines – also as a duel.
Run on green, freeze on red – the classic on the light floor.
Don't cross your own light trail while collecting points.
Wait … wait … and be the fastest on the yellow tile.
Follow the choreography on the floor – to the beat of the music.
A colour is announced – who finds the two hidden tiles?
Capture zones and hold them – who controls the field in the end?
Green is safe, red is off-limits – feel your way across the field.
When the music stops, everyone needs a tile – but there's one too few.
Race to the checkpoints – in the right order.
… and many more: Maze, Bomb, Ping Pong, jump rope, river crossing, rhythm games and duel variants. The library keeps growing.
FLOOR works wherever families and groups spend time – as an anchor attraction or an add-on.
The movement-based attraction between the machines – for groups and birthday parties.
Movement is the core product here – FLOOR fits seamlessly into the concept.
Waiting time becomes playing time – right next to lane and bar.
A footfall driver on open floor space – the light show is visible from afar.
Kids' and family entertainment without staffing effort – whatever the weather.
The eye-catcher for campaigns and promotions – people stop where there's playing.
“The floor becomes the stage – SPPERA turns light into play.”SPPERA macht Licht zum Spiel.“
Whether device import, custom development or Arcademanager deployment – talk to us and find the right solution.